Gaming influencer marketing benchmarks.

CPM by country, click-through by content category, install conversion and revenue per download by platform — from five years of campaigns we ran ourselves. Plus the model we use to turn them into a forecast.

What a gaming creator campaign actually costs.

Median values across five years of campaigns we ran and measured ourselves. Use them as a starting point, not a promise — the spread inside any one market is wide.

CPM by country
CountryCPM per 1,000 views
USA$43.02
Australia$38.59
United Kingdom$35.31
France$28.95
Canada$28.32
Italy$25.71
Japan$18.32
Mexico$14.95
Click-through by content category
Creator categoryCTR from views
MUAs0.91%
Podcast0.79%
Sports0.61%
Entertainment0.54%
Comedy0.43%
How-Tos0.34%
Cars0.24%
Family0.23%
Conversion and revenue by platform
PlatformInstall CR · revenue per download
iOS47% · $32.44
Android32% · $19.23
Web26% · $24.95

For comparison: generic paid user acquisition

The same three metrics for ordinary paid UA, which is what the calculator blends against: $12.00 CPM, 6.00% CTR, 6.00% install conversion.

Read the two CTRs against different denominators before concluding that paid ads win. Paid CTR is measured on ad impressions; creator CTR is measured on video views, where a single view is a far heavier unit of attention than an impression. The numbers that settle the comparison are cost per install and ROAS, not click rate.

The same budget, nine times the result.

Cost data alone forecasts nothing, because two integrations at an identical CPM do not perform alike. These are the multipliers we apply, and they compound: the worst combination runs at 0.29×, the best at 2.52×.

Content type

How the game appears in the video.

Voice-over / AI voice
×0.6
Pre-recorded ad
×0.8
Face in the shot
×1.0
Commentary, active interaction
×1.2
Genuine, authentic gameplay
×1.4

Integration length

How much of the video the game gets.

< 60 sec
×0.8
60–90 sec
×0.9
90–120 sec
×1.0
120+ sec
×1.1
Dedicated video
×1.2

Competitive landscape

What else that audience has been sold recently.

Competitor ad currently active
×0.6
Non-competitor ad currently active
×0.7
Competitor ad less than a month ago
×0.9
Competitor ad less than 3 months ago
×1.1
No ads present
×1.5

The single largest lever is the last one. An audience that saw a competitor's game this week converts at 0.6×; the same creator with a clean slate converts at 1.5×. Which is why we brief against a creator's recent sponsorship history rather than their follower count.

How the forecast is built.

Six steps, no black box. Quality is the product of the three multipliers above.

  1. Step 1

    Views

    budget ÷ CPM × 1,000

  2. Step 2

    Clicks

    views × CTR × quality

  3. Step 3

    Installs

    clicks × install CR

  4. Step 4

    Cost per install

    budget ÷ installs

  5. Step 5

    Revenue

    installs × revenue per download

  6. Step 6

    ROAS

    revenue ÷ budget

Where the numbers come from

Period
Retrospective data across the last five years of campaigns run by Zorka.Agency.
Basis
Our own campaign reporting for game and app clients — not a third-party survey and not an industry aggregate. Figures are medians; the spread inside any single market or category is wide, and a specific creator can sit well outside it.
How to read CTR
Creator CTR is a share of video views. Paid-media CTR is a share of ad impressions. The two are not comparable directly, which is why the model blends them only after converting both into installs.
What this is not
A guarantee. It is a planning instrument: good enough to size a budget, choose a market and argue about a media mix, not to underwrite a result.

Let's win the
game.

Whether you're soft-launching, scaling, or relaunching — we'll bring the creators, the creative and the numbers.