Competitive titles we've worked on.
Battle royale, extraction shooters, arena PvP and vehicle combat — on PC, console and mobile.
PUBG: Battlegrounds
PUBG Mobile
Arena Breakout
HAWKED
World of Tanks & Warships
Star Wars: Hunters
Custom Twitch Campaigns
eSports Campaigns
PUBG: Battlegrounds
PUBG Mobile
Arena Breakout
HAWKED
World of Tanks & Warships
Star Wars: Hunters
Custom Twitch Campaigns
eSports CampaignsFull campaign breakdowns with metrics live in the case studies.
How we reach a competitive audience.
Competitive players judge a title on mechanics and skill ceiling, so creator selection is skill-led and briefs leave room for a real opinion.
Streamer activations
Live play sessions with creators who genuinely rank in your genre. Competitive viewers spot a creator who cannot play within a minute, and the campaign dies there.
Moment marketing
Content scheduled into the window when a competitive audience is already gathered around a major. You capture the attention without paying for official event rights.
Skill and guide content
Meta breakdowns, loadouts, rank climbs and patch reactions — the formats competitive players actively search for, which keep earning views long after publication.
Pro-player creator deals
Competitors who also make content, briefed as creators rather than signed as athletes. Their endorsement carries the weight of demonstrated skill.
Interactive stream tooling
Overlays, extensions and chatbots built so a viewer takes part rather than only watches. Built in-house — see the Custom Twitch Campaigns case study.
Paid amplification
The creator cuts that beat the KPI, pushed as paid media across Meta, TikTok and YouTube with usage rights already negotiated into the original deal.
- TwitchWhere competitive play is watched live and trust is built in real time
- YouTubeGuides, highlights and meta content that compounds installs for months
- TikTokDiscovery among newer players entering the genre
- XScene chatter around announcements, patches and competitive events
What we run, and what we don't.
Esports covers several businesses that have little to do with each other. We are the media side of it. Knowing where the line sits saves everyone a discovery call.
What we run
- Creator and streamer campaigns targeting competitive-game audiences
- Livestream activations, watch-alongs and moment marketing around majors
- Content deals with pro players, briefed as creators
- Interactive stream tooling — overlays, extensions, chatbots
- Paid amplification of creator content, with usage rights included
- Contracts, local compliance and creator payments in every market we run
What we don't
- Tournament production or broadcast — we do not run events
- Team sponsorship and naming-rights brokerage
- Player talent management, contracts or transfers
- League and franchise operations
If that is the brief, an event or talent agency is the right partner — and we will tell you so rather than take it on.
Competitive campaigns, in numbers.
Battle royale and extraction shooters for the studios that own them — including both rightsholders of the PUBG franchise.
- Tencent
PUBG Mobile
Brand-collaboration campaigns across YouTube, TikTok, X, Meta and live streams, run in Tier 1, Europe, Asia and MENA.
- 31M
- views
- 9%
- engagement rate
- 4
- regions
- Krafton
PUBG: Battlegrounds
Paid social and user acquisition for the PC title, aimed at driving search demand alongside conversions.
- +407%
- conversion boost
- ×4
- lower CPA
- +5%
- search lift
- My.Games
HAWKED
F2P launch of a PvPvE extraction shooter in the US, with paid usage rights bundled into the creator deals.
- $29
- CPM incl. rights
- 8%
- engagement rate
- Top
- F2P FPS Xbox/Steam
- Level Infinite
Arena Breakout
Performance-led US release for a tactical extraction shooter, covering pre-registration through global launch.
- $25
- average eCPM
- US
- launch market
- YouTube
- lead platform
Questions we get asked.
It runs creator campaigns aimed at competitive-game audiences: finding the streamers and video creators those players already watch, contracting and briefing them, managing publication around competitive moments, and reporting on installs and revenue. It is a media discipline, not event management — the product is attention from an audience that trusts a specific creator, bought and measured like any other channel.
Let's win the
game.
Whether you're soft-launching, scaling, or relaunching — we'll bring the creators, the creative and the numbers.